Zoom All - "A" Key - Fits the part drawing into the viewport, disregarding the rapid motions. Zoom Extents - "X" Key - Fits the part drawing into the viewport, including rapid motions. Zoom Window - "Z" Key - Allows dragging a box around an area to fit into the viewport. Mouse Wheel - The view zooms in or out as the mouse wheel is rolled. The keyboard shortcut keys require that the viewport be active, which means that you should click it before using them. There are several zoom tools which apply to all view modes. Pan - Press and hold the right mouse button while moving the mouse. Pan - Press and hold the "Shift" key and the right mouse button while moving the mouse. Rotate - Press and hold the right mouse button while moving the mouse. This view mode is only available for Mill machine configurations. The 3D view refers to the Isometric view. The controls vary slightly between the 2D and 3D views. The viewport can easily be manipulated using just the mouse or keyboard, no buttons or commands are required to activate these functions. In addition to marking the location on the viewport, the marker also displays the coordinates of the active point. This icon is an arrow shaped pointer that appears on the viewport and shows the location of the active block endpoint. The zero point can represent the machine zero or any of six programmable work zero locations. The third item are the Axis Lines which are drawn to indicate where the active zero point is. The icon appears in the lower left corner of the viewport and indicates the positive direction for each axis. The second item is the Orientation Icon, which, like the View Name serves to show you which way the part is oriented on the viewport. This gives a reminder of which way the view is looking at the part. The first is the View Name, which appears in the top left corner of the viewport and describes the active view orientation. In addition to the tool path graphics, there are four other useful items in the viewport. The plot controls such as animate, step forward and step backward can then help you locate the trouble spots in the program. Using the dynamic pan, zoom and rotate you can quickly spot parts of the tool path that are not correct. The viewport not only shows you if your program will work as expected, but it also provides help when the results are not what you expected. The graphics viewport in NCPlot displays the graphical representation of the programmed G-Code tool path.